I went ahead and re-downloaded the two PA plugins individually (not through the PA Installer) as you suggested, just to make sure they haven't updated them in the last couple of days. You guys are the best! I just opened PT in Rosetta and they loaded. I'm sure they'll announce something when they're all up. I haven't tried that so I cannot confirm if this is true or not. I read somewhere else that if you download the individual plugins from their website, some of them already have a M1 AAX version, they just haven't been linked to the install manager app. There should be an update soon giving us M1 AAX versions. So the plugins you see in the the plugin folder will only be available under rosette. That is because the AAX is still an Intel version, both VST and AU are M1 compatible. If you look at the versions available for each of the PA Plugins. I put in a help ticket with Plugin Alliance a couple of days ago, but I've not found their customer service to be especially speedy. I even uninstalled the Plugin Alliance Install Manager and reinstalled it. I went into the Avid and Audio plugin folders and deleted them all - AAX, VST, etc. However, they do not show in Pro Tools, either sorting by Manufacturer or by searching for the plugin itself. I know they are properly installed because I can see and can load them in both Logic X and in Luna. ![]() I only own two: bx_console SSL 9000 & SPL Transient Designer Plus. I cannot get the Plugin Alliance plugins to show up in my plugin list in Pro Tools. It took a little while but all went just fine EXCEPT for my Plugin Alliance plugins. I then went through my various plugin manufacturers and made sure I had the M1 version of the plugin (iZotope, FabFilter, Oeksound, Sonarworks, Waves, etc). Here's the full story: I have 2021 MacBook Pro with an M1 Max chip. Please check out our LunarG, please check out our website.In summary: I updated to PT 2023.3 and I have two Plugin Alliance Plugins that don't load in Pro Tools but will load in Logic X and Luna. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan. LunarG software engineering experts create innovative products and services for open-source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. Release Notes (for more detailed information): VK_EXT_extended_dynamic_state (requires Metal 3.1 for VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE)ĭebug versions of the DXC and VOLK libraries have been included in the SDK (dxcompilerd.dll, dxcompilerd.lib, volkd.lib).VUID validation coverage documentation (validation_error_database.csv and validation_error_database.html) has been updated to represent the validation layer VUID coverage status. ![]() VK_MSFT_layered_driver (support not yet in Vulkan Loader).Applications can now query for the presence of these new features. Note that extensions are optional and may not be implemented by the underlying driver/ICD. The Vulkan headers now include the following new extensions. The Vulkan Configurator (vkconfig) has been updated to improve quality and stability. ![]() Please, refer to the VK_LAYER_KHRONOS_synchronization2 and VK_LAYER_KHRONOS_shader_object layer documentation to update the developer environment in case of any issue. To improve layer consistency, the naming of layer and layer settings of the extension layers has been refactored which may not be backward compatible with existing Vulkan developer environment setup when not using the Vulkan Configurator. Vk_enum_string_helper.h is now a C compatible header file Vk_format_utils.h is now an official SDK deliverable Today LunarG released new Windows, Linux, and macOS SDKs for Vulkan API revision 1.3.268.
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